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Alusus Programming Language

Alusus is a programming language that is flexible, comprehensive, and decentralized. It's open to all programming methodologies by allowing anyone to upgrade and enhance it without limitations, without permission or coordination with a cetral team, without needing to rebuild or redistribute the compiler, and most importantly without needing to persuade the users to update their development environments or settings.

My Role: Founder and lead software engineer
Date: 2006-Present

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Saraab Network Module

A networking module designed to enable scene elements to be controlled over the network using a client/server architecture.

My Role: Design and programming
Date: 2010

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Tyfirty is an object oriented 3D engine. I started working on this project on October 2001, and I finished the first version of it on April 2002. Lots of modifications and additions were being added from time to time. This engine was used to develop many commercial projects including one released game title.

My Role: Design and programming (individual work)
Date: 2001-2002

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RealGO is an object-oriented 2D game engine. I started working on this engine when I was in the third stage of college (1998). It took me about two months to finish the first version. Many features were later added to it. The scripting feature was later added to it as an add on. It's very simple. In fact, I needed this scripting for some project, so I added what's enough for me to finish that project. I didn't have time to upgrade this scripting feature.

My Role: Design and programming (individual work)
Date: 1998

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