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Marsum

A 3D TV broadcaster with its own virtual studio. It talks, moves, dances, jumps, etc. This project demonstrates the use of hierarchical meshes and the blending of different animation sets. The hierarchy of this character contains static meshes, skin meshes, as well as tweening meshes (for the mouth). The application automatically animates the mouth whenever a sound is detected on the mic. The environment contains different puzzle games as well as a video player that can play video files using DirectShow. The project was built with Tyfirty and it took me about 25 days to finish the programming. However, the whole project took more than 25 days.
Unfortunately, I can only post screen shots as I don't have the rights to post a working version.

My Role: Programming
Date: 2002
Client: 2 Digital Productions, Dubai


Shows an animating water wave in the background

Dust particles around the pyramid

Point sprites are used to render the falling snow

A video file is being played on the board in front of the character
 
© Sarmad Khalid Abdullah. All Rights Reserved.