RealGO is an object-oriented 2D game engine. I started working on this engine
when I was in the third stage of college (1998). It took me about two months
to finish the first version. Many features were later added to it.Software alpha blending. A little slow though.
The scripting feature was later added to it as an add on. It's very simple. In
fact, I needed this scripting for some project, so I added what's enough for
me to finish that project. I didn't have time to upgrade this scripting
My Role: Design and programming (individual work)